"Is parkour and free running hard on the joints? I've considered training for it but I just want to know, exactly how bad are these practices on your joints? Like... In the future, would you need a knee transplant or something?"
Yes, and if anyone tells you else-wise they are lying. One of the issues of recent with parkour is that the media has blown it out of proportion to the point that people are associating it with dangerous jumps and exquisitely breathtaking stunts. Newer traceurs see this and consider it a sign of achievement that they can jump and land from twelve or thirteen feet in the air with "no pain". No pain they say; that must be a good sign. These jumps are dangerous; while you won't feel the impact right away, you will defiantly wish you reconsidered it in ten years when you need a walker.

1) Start slow. Too many new traceurs feel the need to jump right into parkour and try the big moves; in all actuality, the best progressive traceurs started out with weeks to months and even years of extensive conditioning in order to get their bodies in shape.

2) Jump low. You need to condition your joints in order to allow them to take greater falls. While it seems like a bore, try doing little drops from two or three feet: a thousand times a week. I know many of you won't commit to that, but in order to keep yourself the safest you can be you must condition yourself.

Researchers and top traceurs agree that you shouldn't be jumping from anywhere over your head level for the first year or more, in order to allow your joints to prepare for the excessive impacts. I do recognize the truth however: that many of you will disregard this warning, and I can accept that because I did the same when I started. Keep in mind when training though that while we may be crazy, we aren't stupid. Train smart and safe or you may pay for it later.

1 comments and questions

  1. Anonymous // 15/11/12 10:30  

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