Training doesn't always have to be the gloomy monotonous thing that I sometimes make it out to be. In fact there are lots of things you can do to spice up a good training session. Here are some games and activities played in our group meets:
Tag/Manhunt: As simple as they get. The good old fashioned games from our childhood brought to new life when played in the midst of a bunch of professionals. I suggest you play in a dense area filled with obstacles to really challenge yourself and work on your parkour technique. (Basic rules for each are HERE and HERE respectively)
Grounders: Another blast from the past kids game that hones in on your ability to maneuver as silently and as efficiently as possible as well as some maneuvers and techniques such as precisions. Ensure that the structure is public property so as to avoid trespassing issues and nasty people telling you to get lost. Also ensure that the structure is smaller to increase difficulty. You require a lot of people for this as well to ensure that the person who is "it" does not remain so for hours on end.
H.O.R.S.E.: This game is a little more risky for parkour as you don't want to push your teammates past their ability. Our parkour team knows everyone's limits pretty well and plays as such, however I don't suggest playing it in a group with a great range of ability or where the people aren't too familiar with their own ( or others') limits.
There are many other games I am sure, and if you leave a comment with your favourite activity for training or an idea, and I will add it to this list."The object is to not accrue the five letters in the word "horse".The first [traceur] calls then performs a maneuver, then player #2 must duplicate it under the same guidelines. If player #2 misses, he receives the first "letter" from the word "horse" (in this case - an "H"); this continues through the rest of the [traceurs] until player one again: who once more makes a call. When player #1 misses his called maneuver; then player #2 is now free to call a maneuver and, if successful, force the other players to try and duplicate it. A player is knocked out of the game once he has enough letters to spell out the word 'HORSE.'"




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